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Knight of the Hill

by lgastako
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- Normal Sudoku Rules: Fill each row, column, and 3x3 box with the digits 1-9 once each. - White Kropkis/Black Kropkis: Digits in cells separated by a white dot are consecutive. Digits in cells separated by a black dot have a 1:2 ratio. - Whisper-5 Lines: Along green lines, digits must differ from their neighbors by at least 5. - Whisper-4 Lines: Along orange lines, digits must differ from their neighbors by at least 4. - Whisper-3 Lines: Along yellow lines, digits must differ from their neighbors by at least 3. - Whisper-2 Lines: Along purple lines, digits must differ from their neighbors by at least 2. - Renban: Pink lines contain a non-repeating set of consecutive digits in any order. - Knight's Move: Cells a (chess) knight's move apart cannot contain the same digit.

Knight of the Hill

By lgastako

- Normal Sudoku Rules: Fill each row, column, and 3x3 box with the digits 1-9 once each. - White Kropkis/Black Kropkis: Digits in cells separated by a white dot are consecutive. Digits in cells separated by a black dot have a 1:2 ratio. - Whisper-5 Lines: Along green lines, digits must differ from their neighbors by at least 5. - Whisper-4 Lines: Along orange lines, digits must differ from their neighbors by at least 4. - Whisper-3 Lines: Along yellow lines, digits must differ from their neighbors by at least 3. - Whisper-2 Lines: Along purple lines, digits must differ from their neighbors by at least 2. - Renban: Pink lines contain a non-repeating set of consecutive digits in any order. - Knight's Move: Cells a (chess) knight's move apart cannot contain the same digit.